Store leagues are here!
Store leagues are ready to roll out more widely! The feature is still in beta, so expect a few rough edges — if you run into anything broken, weird, or missing, please send feedback. Bug reports and feature ideas are extremely welcome at this stage.
If you run a Riftbound league at your store — weekly league tournaments, monthly seasons, anything with cumulative standings across multiple tournaments — EloShowdown can host the public standings page so you don't have to maintain a spreadsheet on the side.
- Public standings pages. Each league has a permanent URL with the season standings, league days played, and a description / rules card. Standings update automatically as you run the tournaments through UVS — no manual data entry. Browse the directory at Communities → your community → Leagues.
- Flexible scoring. Set your own points per win/draw/loss, plus optional bonuses for X-0 finishes, individual games won (Bo3), and byes. You can also count only the best N tournament results per player if your league drops scores. Tiebreakers are drag-and-drop reorderable.
- Self-service admin portal. Sign in at
/store-admin/login/with a one-time magic link (no passwords) — once you're invited, you can create leagues, set scoring rules, pick which UVS events count toward each season, and download a polished Excel scoreboard with one click. You can also invite multiple teammates to manage the same store. - Customisation that meets your league. Custom league rules + description (rendered as Markdown), custom column labels, and optional public columns for rounds won and games won.
- How to get in. If your store is already on EloShowdown, drop me a line at eloquest.ink@gmail.com with the email you'd like as the admin and I'll send the magic-link invite. If your store isn't listed yet, mention that in the email and I'll get it added.
- Missing a feature? If your league uses a scoring rule, tiebreaker, or display option that isn't there yet, email me — chances are it's a small addition and I'm happy to build it in.
Huge thanks to the stores that helped beta-test the flow. Again — apologies in advance for any bugs you hit while we're still in beta, and please send the feedback in. The faster I hear about it, the faster it gets fixed!